Art
Below is a collection of 3D art I have made.
Environments – Characters – Objects – Animation
Click the ‘See More’ to see everything related to a project!

The Arcane Forge
This Building & all the Work Stations within were designed, modeled & unwrapped by me for my game Arcance Anvil Magic & Metal VR game.
The Arcane Forge allows players to follow every step of the process to create an enchanted sword.
From smelting raw ores into an ingot, transmuting it, shaping it with an anvil & power hammer, quenching it, grinding & polishing, the handle construction & enchantment then finally selling the item using the teleporter.

Surtr
The one born of the fire and rage. The one destined to set the universe ablaze. The one that dwells within the hottest depths of Muspelheim, the land of hellfire and ash. The scorcher of worlds, SURTR, the first, and king of the fire giants.
Surtr was made from scratch using the full character production pipeline:
Concepting -> Final Design -> Base Model -> Sculpting -> Retopologising -> UV Unwrapping -> Texturing -> Rigging -> Wieght Painting -> Lighting & Rendering.

Lost Idol
The lost Idol was a 2 stage project. First I modelled/texuted the Idol head and constructed an environment in Unreal Engine using quixel assets.
In the second stage I gave the idol a body to create the Idol Guardian and used motion capture data to drive the animations.
I also rebuilt another temple environment this time modeling bespoke items myself along with quixel assets.
Lastly, I used Unreal’s cinematic camera system to render a video.

Trade Town
This hub-town & its citizens were created by me for my game Work In Progress, which was made in partnership with Awesome Women In Construction & was my first endeavour with an industry partner.
We worked together to make an educational game aimed at primary school girl students as a way to introduce them to the possible pathways the construction industry can offer them.
I built the levels & made every model.




















Cyberpunk Drone
This modeling project involved designing a cyberpunk inspired vehicle from sketched concept to final textured model and then taking some renders.
3D Animation
This series of animations were made to showcase the principles of animation lined out by Ollie Johnston and Frank Thomas in the 1981 book The Illusion of Life: Disney Animation

Motion Capture & Meta Humans
In this project I learned the entire motion capture pipeline – recording my own motion in a volume set, tracking the data and re-targeting it to fix issues. I then imported this motion into Unreal 5 and applied it to retextured Meta Humans. As a final touch I created some physics based particle effects to better highlight the motion & recorded it using cinematic camera moves